#include "Game/AI/Action/actionPlayerGrabStand.h" namespace uking::action { PlayerGrabStand::PlayerGrabStand(const InitArg& arg) : PlayerAction(arg) {} void PlayerGrabStand::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerGrabStand::leave_() { PlayerAction::leave_(); } void PlayerGrabStand::calc_() { PlayerAction::calc_(); } } // namespace uking::action