#include "Game/AI/Action/actionPlayerLand.h" namespace uking::action { PlayerLand::PlayerLand(const InitArg& arg) : PlayerAction(arg) {} void PlayerLand::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerLand::leave_() { PlayerAction::leave_(); } void PlayerLand::calc_() { PlayerAction::calc_(); } } // namespace uking::action