#include "Game/AI/Action/actionPlayerSkin.h" namespace uking::action { PlayerSkin::PlayerSkin(const InitArg& arg) : PlayerAction(arg) {} void PlayerSkin::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSkin::leave_() { PlayerAction::leave_(); } void PlayerSkin::loadParams_() { getStaticParam(&mWaitTime_s, "WaitTime"); } void PlayerSkin::calc_() { PlayerAction::calc_(); } } // namespace uking::action