#pragma once #include "Game/AI/Action/actionPlayerStoleOpenBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerStoleOpenEx : public PlayerStoleOpenBase { SEAD_RTTI_OVERRIDE(PlayerStoleOpenEx, PlayerStoleOpenBase) public: explicit PlayerStoleOpenEx(const InitArg& arg); protected: }; } // namespace uking::action