#include "Game/AI/Action/actionPlayerTurnInner.h" namespace uking::action { PlayerTurnInner::PlayerTurnInner(const InitArg& arg) : PlayerAction(arg) {} PlayerTurnInner::~PlayerTurnInner() = default; bool PlayerTurnInner::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerTurnInner::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerTurnInner::leave_() { PlayerAction::leave_(); } void PlayerTurnInner::loadParams_() {} void PlayerTurnInner::calc_() { PlayerAction::calc_(); } } // namespace uking::action