#include "Game/AI/Action/actionPreductVacuumBurstShoot.h" namespace uking::action { PreductVacuumBurstShoot::PreductVacuumBurstShoot(const InitArg& arg) : HoverPredictVacuumShoot(arg) {} PreductVacuumBurstShoot::~PreductVacuumBurstShoot() = default; bool PreductVacuumBurstShoot::init_(sead::Heap* heap) { return HoverPredictVacuumShoot::init_(heap); } void PreductVacuumBurstShoot::enter_(ksys::act::ai::InlineParamPack* params) { HoverPredictVacuumShoot::enter_(params); } void PreductVacuumBurstShoot::leave_() { HoverPredictVacuumShoot::leave_(); } void PreductVacuumBurstShoot::loadParams_() { HoverPredictVacuumShoot::loadParams_(); getStaticParam(&mBulletOffset_s, "BulletOffset"); getStaticParam(&mPartsKey2_s, "PartsKey2"); getStaticParam(&mPartsKey3_s, "PartsKey3"); } void PreductVacuumBurstShoot::calc_() { HoverPredictVacuumShoot::calc_(); } } // namespace uking::action