#pragma once #include "Game/AI/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PullOut : public ActionWithAS { SEAD_RTTI_OVERRIDE(PullOut, ActionWithAS) public: explicit PullOut(const InitArg& arg); ~PullOut() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const sead::Vector3f* mAnimGrabPos_s{}; // dynamic_param at offset 0x38 ksys::act::BaseProcLink* mTargetActor_d{}; }; } // namespace uking::action