#pragma once #include "Game/AI/Action/actionFreeze.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class RagdollFreeze : public Freeze { SEAD_RTTI_OVERRIDE(RagdollFreeze, Freeze) public: explicit RagdollFreeze(const InitArg& arg); ~RagdollFreeze() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x78 const sead::Vector3f* mDownFrontCtrlOffset_s{}; // static_param at offset 0x80 const sead::Vector3f* mDownBackCtrlOffset_s{}; }; } // namespace uking::action