#include "Game/AI/Action/actionRailMoveBase.h" namespace uking::action { RailMoveBase::RailMoveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} RailMoveBase::~RailMoveBase() = default; bool RailMoveBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RailMoveBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RailMoveBase::leave_() { ksys::act::ai::Action::leave_(); } void RailMoveBase::loadParams_() { getStaticParam(&mSpeed_s, "Speed"); getDynamicParam(&mASSlot_d, "ASSlot"); getDynamicParam(&mSequenceBank_d, "SequenceBank"); getDynamicParam(&mIsIgnoreSame_d, "IsIgnoreSame"); getDynamicParam(&mASName_d, "ASName"); } void RailMoveBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action