#include "Game/AI/Action/actionRemoveSensor.h" namespace uking::action { RemoveSensor::RemoveSensor(const InitArg& arg) : ksys::act::ai::Action(arg) {} RemoveSensor::~RemoveSensor() = default; bool RemoveSensor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RemoveSensor::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RemoveSensor::leave_() { ksys::act::ai::Action::leave_(); } void RemoveSensor::loadParams_() { getStaticParam(&mAddSensorOnLeave_s, "AddSensorOnLeave"); } void RemoveSensor::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action