#include "Game/AI/Action/actionResetChemicalStateNeutral.h" namespace uking::action { ResetChemicalStateNeutral::ResetChemicalStateNeutral(const InitArg& arg) : ksys::act::ai::Action(arg) {} ResetChemicalStateNeutral::~ResetChemicalStateNeutral() = default; bool ResetChemicalStateNeutral::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ResetChemicalStateNeutral::loadParams_() {} } // namespace uking::action