#include "Game/AI/Action/actionSandwormNavMove.h" namespace uking::action { SandwormNavMove::SandwormNavMove(const InitArg& arg) : NavMeshMoveWithAS(arg) {} SandwormNavMove::~SandwormNavMove() = default; bool SandwormNavMove::init_(sead::Heap* heap) { return NavMeshMoveWithAS::init_(heap); } void SandwormNavMove::enter_(ksys::act::ai::InlineParamPack* params) { NavMeshMoveWithAS::enter_(params); } void SandwormNavMove::leave_() { NavMeshMoveWithAS::leave_(); } void SandwormNavMove::loadParams_() { NavMeshMoveWithAS::loadParams_(); getStaticParam(&mTargetSandOffset_s, "TargetSandOffset"); getStaticParam(&mSandOffsetSpeed_s, "SandOffsetSpeed"); getStaticParam(&mVibrateStopCheck_s, "VibrateStopCheck"); getStaticParam(&mVibrateCheckFrame_s, "VibrateCheckFrame"); getStaticParam(&mVibrateMemoryStep_s, "VibrateMemoryStep"); getAITreeVariable(&mRefPosVibrateChecker_a, "RefPosVibrateChecker"); } void SandwormNavMove::calc_() { NavMeshMoveWithAS::calc_(); } } // namespace uking::action