#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SetCookItemInDemo : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SetCookItemInDemo, ksys::act::ai::Action) public: explicit SetCookItemInDemo(const InitArg& arg); ~SetCookItemInDemo() override; bool init_(sead::Heap* heap) override; bool oneShot_() override; void loadParams_() override; protected: // dynamic_param at offset 0x20 int* mSetNum_d{}; // dynamic_param at offset 0x28 sead::SafeString mPorchItemName01_d{}; // dynamic_param at offset 0x38 sead::SafeString mPorchItemName02_d{}; // dynamic_param at offset 0x48 sead::SafeString mPorchItemName03_d{}; // dynamic_param at offset 0x58 sead::SafeString mPorchItemName04_d{}; // dynamic_param at offset 0x68 sead::SafeString mPorchItemName05_d{}; }; } // namespace uking::action