#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SetDispHeartGauge : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SetDispHeartGauge, ksys::act::ai::Action) public: explicit SetDispHeartGauge(const InitArg& arg); ~SetDispHeartGauge() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 bool* mIsDisplay_d{}; // dynamic_param at offset 0x28 bool* mIsDisplayEx_d{}; // dynamic_param at offset 0x30 bool* mIsGetDemo_d{}; }; } // namespace uking::action