#include "Game/AI/Action/actionSetInstEventFlag.h" namespace uking::action { SetInstEventFlag::SetInstEventFlag(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetInstEventFlag::~SetInstEventFlag() = default; bool SetInstEventFlag::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetInstEventFlag::loadParams_() {} } // namespace uking::action