#pragma once #include "Game/AI/Action/actionShock.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ShockDynamicWeapon : public Shock { SEAD_RTTI_OVERRIDE(ShockDynamicWeapon, Shock) public: explicit ShockDynamicWeapon(const InitArg& arg); ~ShockDynamicWeapon() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x78 ksys::act::BaseProcLink* mDropWeapon_d{}; // dynamic_param at offset 0x80 sead::Vector3f* mDropDir_d{}; }; } // namespace uking::action