#include "Game/AI/Action/actionShootArrow.h" namespace uking::action { ShootArrow::ShootArrow(const InitArg& arg) : ActionEx(arg) {} ShootArrow::~ShootArrow() = default; void ShootArrow::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void ShootArrow::loadParams_() {} void ShootArrow::calc_() { ActionEx::calc_(); } } // namespace uking::action