#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ShootingStartFlying : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ShootingStartFlying, ksys::act::ai::Action) public: explicit ShootingStartFlying(const InitArg& arg); ~ShootingStartFlying() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mInitialVelocityMax_s{}; // static_param at offset 0x28 const float* mInitialVelocityMin_s{}; // static_param at offset 0x30 const float* mInitialAngleRange_s{}; // static_param at offset 0x38 const float* mLookSuccessRate_s{}; // static_param at offset 0x40 const float* mMaxWaterDepth_s{}; // static_param at offset 0x48 const float* mGravity_s{}; }; } // namespace uking::action