#include "Game/AI/Action/actionShutterClose.h" namespace uking::action { ShutterClose::ShutterClose(const InitArg& arg) : ActionEx(arg) {} ShutterClose::~ShutterClose() = default; bool ShutterClose::init_(sead::Heap* heap) { return ActionEx::init_(heap); } void ShutterClose::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void ShutterClose::leave_() { ActionEx::leave_(); } void ShutterClose::loadParams_() { getStaticParam(&mASName_s, "ASName"); getMapUnitParam(&mMoveAxis_m, "MoveAxis"); getMapUnitParam(&mMoveDis_m, "MoveDis"); getMapUnitParam(&mMoveSpeed_m, "MoveSpeed"); } void ShutterClose::calc_() { ActionEx::calc_(); } } // namespace uking::action