#include "Game/AI/Action/actionSimpleLineBeam.h" namespace uking::action { SimpleLineBeam::SimpleLineBeam(const InitArg& arg) : ksys::act::ai::Action(arg) {} SimpleLineBeam::~SimpleLineBeam() = default; bool SimpleLineBeam::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SimpleLineBeam::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SimpleLineBeam::leave_() { ksys::act::ai::Action::leave_(); } void SimpleLineBeam::loadParams_() { getStaticParam(&mIsGuarantee_s, "IsGuarantee"); getStaticParam(&mType_s, "Type"); getStaticParam(&mIsGuardPierces_s, "IsGuardPierces"); getStaticParam(&mIsSetAtIgnoreObstacle_s, "IsSetAtIgnoreObstacle"); } void SimpleLineBeam::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action