#include "Game/AI/Action/actionSimpleMessageDialogCtrl.h" namespace uking::action { SimpleMessageDialogCtrl::SimpleMessageDialogCtrl(const InitArg& arg) : ksys::act::ai::Action(arg) {} SimpleMessageDialogCtrl::~SimpleMessageDialogCtrl() = default; bool SimpleMessageDialogCtrl::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SimpleMessageDialogCtrl::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SimpleMessageDialogCtrl::leave_() { ksys::act::ai::Action::leave_(); } void SimpleMessageDialogCtrl::loadParams_() { getAITreeVariable(&mSimpleDialogUnit_a, "SimpleDialogUnit"); } void SimpleMessageDialogCtrl::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action