#pragma once #include "Game/AI/Action/actionTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossBowHoldTurn : public TurnBase { SEAD_RTTI_OVERRIDE(SiteBossBowHoldTurn, TurnBase) public: explicit SiteBossBowHoldTurn(const InitArg& arg); ~SiteBossBowHoldTurn() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x90 const float* mSpineControlOffsetAngleLR_s{}; // static_param at offset 0x98 const float* mSpineControlOffsetAngleUD_s{}; // static_param at offset 0xa0 sead::SafeString mASName_s{}; }; } // namespace uking::action