#include "Game/AI/Action/actionSiteBossLswordFireBall.h" namespace uking::action { SiteBossLswordFireBall::SiteBossLswordFireBall(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossLswordFireBall::~SiteBossLswordFireBall() = default; bool SiteBossLswordFireBall::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossLswordFireBall::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossLswordFireBall::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossLswordFireBall::loadParams_() { getStaticParam(&mAppearInterval_s, "AppearInterval"); getStaticParam(&mBallAppearOffset_s, "BallAppearOffset"); getStaticParam(&mFireBallScale_s, "FireBallScale"); getStaticParam(&mIsShowChildDevice_s, "IsShowChildDevice"); getStaticParam(&mWaitASName_s, "WaitASName"); getDynamicParam(&mPartsName_d, "PartsName"); } void SiteBossLswordFireBall::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action