#include "Game/AI/Action/actionSpotBgmTriggerAction.h" namespace uking::action { SpotBgmTriggerAction::SpotBgmTriggerAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SpotBgmTriggerAction::~SpotBgmTriggerAction() = default; bool SpotBgmTriggerAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SpotBgmTriggerAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SpotBgmTriggerAction::leave_() { ksys::act::ai::Action::leave_(); } void SpotBgmTriggerAction::loadParams_() { getDynamicParam(&mSound_d, "Sound"); getMapUnitParam(&mIsStopWithoutReductionY_m, "IsStopWithoutReductionY"); getMapUnitParam(&mSound_m, "Sound"); } void SpotBgmTriggerAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action