#include "Game/AI/Action/actionSpreadToEnemy.h" namespace uking::action { SpreadToEnemy::SpreadToEnemy(const InitArg& arg) : OnetimeStopASPlay(arg) {} SpreadToEnemy::~SpreadToEnemy() = default; bool SpreadToEnemy::init_(sead::Heap* heap) { return OnetimeStopASPlay::init_(heap); } void SpreadToEnemy::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void SpreadToEnemy::leave_() { OnetimeStopASPlay::leave_(); } void SpreadToEnemy::loadParams_() { OnetimeStopASPlay::loadParams_(); getStaticParam(&mSpreadDist_s, "SpreadDist"); } void SpreadToEnemy::calc_() { OnetimeStopASPlay::calc_(); } } // namespace uking::action