#include "Game/AI/Action/actionStopChargeChemicalWeaponPower.h" namespace uking::action { StopChargeChemicalWeaponPower::StopChargeChemicalWeaponPower(const InitArg& arg) : SetChemicalWeaponPower(arg) {} StopChargeChemicalWeaponPower::~StopChargeChemicalWeaponPower() = default; bool StopChargeChemicalWeaponPower::init_(sead::Heap* heap) { return SetChemicalWeaponPower::init_(heap); } void StopChargeChemicalWeaponPower::loadParams_() { SetChemicalWeaponPower::loadParams_(); } } // namespace uking::action