#include "Game/AI/Action/actionSwarmGullMove.h" namespace uking::action { SwarmGullMove::SwarmGullMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} SwarmGullMove::~SwarmGullMove() = default; bool SwarmGullMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SwarmGullMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SwarmGullMove::leave_() { ksys::act::ai::Action::leave_(); } void SwarmGullMove::loadParams_() { getStaticParam(&mASName_s, "ASName"); getMapUnitParam(&mSubUnitNum_m, "SubUnitNum"); getMapUnitParam(&mCreateMaxRadius_m, "CreateMaxRadius"); getMapUnitParam(&mCreateMinRadius_m, "CreateMinRadius"); getMapUnitParam(&mCreateHeightRange_m, "CreateHeightRange"); getMapUnitParam(&mRoundMaxRadius_m, "RoundMaxRadius"); getMapUnitParam(&mRoundMinRadius_m, "RoundMinRadius"); getMapUnitParam(&mCrySoundIntervalMin_m, "CrySoundIntervalMin"); getMapUnitParam(&mCrySoundIntervalMax_m, "CrySoundIntervalMax"); } void SwarmGullMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action