#pragma once #include "Game/AI/Action/actionWaterFloatBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SwimNoticeTurn : public WaterFloatBase { SEAD_RTTI_OVERRIDE(SwimNoticeTurn, WaterFloatBase) public: explicit SwimNoticeTurn(const InitArg& arg); ~SwimNoticeTurn() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x60 const float* mAngSpd_s{}; // static_param at offset 0x68 sead::SafeString mASName_s{}; // dynamic_param at offset 0x78 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action