#include "Game/AI/Action/actionSystemSleep.h" namespace uking::action { SystemSleep::SystemSleep(const InitArg& arg) : ksys::act::ai::Action(arg) {} SystemSleep::~SystemSleep() = default; bool SystemSleep::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SystemSleep::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SystemSleep::leave_() { ksys::act::ai::Action::leave_(); } void SystemSleep::loadParams_() {} void SystemSleep::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action