#include "Game/AI/Action/actionThrowWeaponByBodyCenter.h" namespace uking::action { ThrowWeaponByBodyCenter::ThrowWeaponByBodyCenter(const InitArg& arg) : ThrowWeapon(arg) {} ThrowWeaponByBodyCenter::~ThrowWeaponByBodyCenter() = default; bool ThrowWeaponByBodyCenter::init_(sead::Heap* heap) { return ThrowWeapon::init_(heap); } void ThrowWeaponByBodyCenter::enter_(ksys::act::ai::InlineParamPack* params) { ThrowWeapon::enter_(params); } void ThrowWeaponByBodyCenter::leave_() { ThrowWeapon::leave_(); } void ThrowWeaponByBodyCenter::loadParams_() { ThrowWeapon::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void ThrowWeaponByBodyCenter::calc_() { ThrowWeapon::calc_(); } } // namespace uking::action