#include "Game/AI/Action/actionTimeredHorseRideViewWait.h" namespace uking::action { TimeredHorseRideViewWait::TimeredHorseRideViewWait(const InitArg& arg) : HorseRideViewWait(arg) {} TimeredHorseRideViewWait::~TimeredHorseRideViewWait() = default; bool TimeredHorseRideViewWait::init_(sead::Heap* heap) { return HorseRideViewWait::init_(heap); } void TimeredHorseRideViewWait::enter_(ksys::act::ai::InlineParamPack* params) { HorseRideViewWait::enter_(params); } void TimeredHorseRideViewWait::leave_() { HorseRideViewWait::leave_(); } void TimeredHorseRideViewWait::loadParams_() { HorseRideViewWait::loadParams_(); getStaticParam(&mTime_s, "Time"); getStaticParam(&mTimeRand_s, "TimeRand"); } void TimeredHorseRideViewWait::calc_() { HorseRideViewWait::calc_(); } } // namespace uking::action