#include "Game/AI/Action/actionTurnAndChargeAndShoot.h" namespace uking::action { TurnAndChargeAndShoot::TurnAndChargeAndShoot(const InitArg& arg) : ChargeAndShoot(arg) {} TurnAndChargeAndShoot::~TurnAndChargeAndShoot() = default; bool TurnAndChargeAndShoot::init_(sead::Heap* heap) { return ChargeAndShoot::init_(heap); } void TurnAndChargeAndShoot::enter_(ksys::act::ai::InlineParamPack* params) { ChargeAndShoot::enter_(params); } void TurnAndChargeAndShoot::leave_() { ChargeAndShoot::leave_(); } void TurnAndChargeAndShoot::loadParams_() { ChargeAndShoot::loadParams_(); getStaticParam(&mRotSpeed_s, "RotSpeed"); } void TurnAndChargeAndShoot::calc_() { ChargeAndShoot::calc_(); } } // namespace uking::action