#include "Game/AI/Action/actionVacuumedItemShootToTarget.h" namespace uking::action { VacuumedItemShootToTarget::VacuumedItemShootToTarget(const InitArg& arg) : OnetimeStopASPlay(arg) {} VacuumedItemShootToTarget::~VacuumedItemShootToTarget() = default; bool VacuumedItemShootToTarget::init_(sead::Heap* heap) { return OnetimeStopASPlay::init_(heap); } void VacuumedItemShootToTarget::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void VacuumedItemShootToTarget::leave_() { OnetimeStopASPlay::leave_(); } void VacuumedItemShootToTarget::loadParams_() { OnetimeStopASPlay::loadParams_(); // FIXME: CALL sub_710073ED20 @ 0x710073ed20 getStaticParam(&mIsReuseBullet_s, "IsReuseBullet"); } void VacuumedItemShootToTarget::calc_() { OnetimeStopASPlay::calc_(); } } // namespace uking::action