#include "Game/AI/Action/actionWaitTimer.h" namespace uking::action { WaitTimer::WaitTimer(const InitArg& arg) : ksys::act::ai::Action(arg) {} WaitTimer::~WaitTimer() = default; bool WaitTimer::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WaitTimer::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WaitTimer::leave_() { ksys::act::ai::Action::leave_(); } void WaitTimer::loadParams_() { getStaticParam(&mWaitFrame_s, "WaitFrame"); } void WaitTimer::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action