#include "Game/AI/Action/actionWaitWhileCreatingOwnedHorse.h" namespace uking::action { WaitWhileCreatingOwnedHorse::WaitWhileCreatingOwnedHorse(const InitArg& arg) : ksys::act::ai::Action(arg) {} WaitWhileCreatingOwnedHorse::~WaitWhileCreatingOwnedHorse() = default; bool WaitWhileCreatingOwnedHorse::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WaitWhileCreatingOwnedHorse::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WaitWhileCreatingOwnedHorse::leave_() { ksys::act::ai::Action::leave_(); } void WaitWhileCreatingOwnedHorse::loadParams_() {} void WaitWhileCreatingOwnedHorse::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action