#include "Game/AI/Action/actionWarpMyHorse.h" namespace uking::action { WarpMyHorse::WarpMyHorse(const InitArg& arg) : ksys::act::ai::Action(arg) {} WarpMyHorse::~WarpMyHorse() = default; bool WarpMyHorse::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WarpMyHorse::loadParams_() { getDynamicParam(&mPositionX_d, "PositionX"); getDynamicParam(&mPositionY_d, "PositionY"); getDynamicParam(&mPositionZ_d, "PositionZ"); getDynamicParam(&mDirection_d, "Direction"); } } // namespace uking::action