#include "Game/AI/Action/actionWarpPLAndResetGimmick.h" namespace uking::action { WarpPLAndResetGimmick::WarpPLAndResetGimmick(const InitArg& arg) : ksys::act::ai::Action(arg) {} WarpPLAndResetGimmick::~WarpPLAndResetGimmick() = default; bool WarpPLAndResetGimmick::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WarpPLAndResetGimmick::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WarpPLAndResetGimmick::leave_() { ksys::act::ai::Action::leave_(); } void WarpPLAndResetGimmick::loadParams_() { getDynamicParam(&mSystemResetOption_d, "SystemResetOption"); getDynamicParam(&mStartPosName_d, "StartPosName"); getDynamicParam(&mAdditionalResetActor_d, "AdditionalResetActor"); } void WarpPLAndResetGimmick::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action