#include "Game/AI/Action/actionWarpPlayerToDestination.h" namespace uking::action { WarpPlayerToDestination::WarpPlayerToDestination(const InitArg& arg) : WarpPlayerBase(arg) {} WarpPlayerToDestination::~WarpPlayerToDestination() = default; bool WarpPlayerToDestination::init_(sead::Heap* heap) { return WarpPlayerBase::init_(heap); } void WarpPlayerToDestination::enter_(ksys::act::ai::InlineParamPack* params) { WarpPlayerBase::enter_(params); } void WarpPlayerToDestination::leave_() { WarpPlayerBase::leave_(); } void WarpPlayerToDestination::loadParams_() { WarpPlayerBase::loadParams_(); getDynamicParam(&mDestinationX_d, "DestinationX"); getDynamicParam(&mDestinationY_d, "DestinationY"); getDynamicParam(&mDestinationZ_d, "DestinationZ"); getDynamicParam(&mDirectionY_d, "DirectionY"); } void WarpPlayerToDestination::calc_() { WarpPlayerBase::calc_(); } } // namespace uking::action