#pragma once #include "Game/AI/Action/actionWaterFloatWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WaterFloatWaitEx : public WaterFloatWait { SEAD_RTTI_OVERRIDE(WaterFloatWaitEx, WaterFloatWait) public: explicit WaterFloatWaitEx(const InitArg& arg); ~WaterFloatWaitEx() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xb0 const float* mAdditionalPosReduceRatio_s{}; // static_param at offset 0xb8 const float* mAdditionalAngleReduceRatio_s{}; // static_param at offset 0xc0 const float* mAdditionalVelocityMax_s{}; // static_param at offset 0xc8 const float* mWaterEffectSpeedRate_s{}; }; } // namespace uking::action