#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WillBallAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(WillBallAction, ksys::act::ai::Action) public: explicit WillBallAction(const InitArg& arg); ~WillBallAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mMaxSpeed_s{}; // static_param at offset 0x28 const float* mRotSpeed_s{}; // static_param at offset 0x30 const float* mReachRange_s{}; // static_param at offset 0x38 const float* mTiredAngle_s{}; // static_param at offset 0x40 const float* mRotBaseRatio_s{}; // static_param at offset 0x48 const float* mAccel_s{}; // static_param at offset 0x50 const bool* mIsIgnoreLastSpRot_s{}; // static_param at offset 0x58 const bool* mIsAddAABBHeight_s{}; // static_param at offset 0x60 const bool* mIsGround_s{}; // dynamic_param at offset 0x68 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action