#include "Game/AI/Action/actionWillBallAttack.h" namespace uking::action { WillBallAttack::WillBallAttack(const InitArg& arg) : WillBallAction(arg) {} WillBallAttack::~WillBallAttack() = default; bool WillBallAttack::init_(sead::Heap* heap) { return WillBallAction::init_(heap); } void WillBallAttack::enter_(ksys::act::ai::InlineParamPack* params) { WillBallAction::enter_(params); } void WillBallAttack::leave_() { WillBallAction::leave_(); } void WillBallAttack::loadParams_() { WillBallAction::loadParams_(); getStaticParam(&mReactionLevel_s, "ReactionLevel"); getStaticParam(&mIsAbleGuard_s, "IsAbleGuard"); } void WillBallAttack::calc_() { WillBallAction::calc_(); } } // namespace uking::action