#include "Game/AI/Action/actionWizzrobeTurn.h" namespace uking::action { WizzrobeTurn::WizzrobeTurn(const InitArg& arg) : HoverTurn(arg) {} WizzrobeTurn::~WizzrobeTurn() = default; bool WizzrobeTurn::init_(sead::Heap* heap) { return HoverTurn::init_(heap); } void WizzrobeTurn::enter_(ksys::act::ai::InlineParamPack* params) { HoverTurn::enter_(params); } void WizzrobeTurn::leave_() { HoverTurn::leave_(); } void WizzrobeTurn::loadParams_() { HoverTurn::loadParams_(); getStaticParam(&mIsWaitASFinish_s, "IsWaitASFinish"); getStaticParam(&mSucEndWithASFinish_s, "SucEndWithASFinish"); } void WizzrobeTurn::calc_() { HoverTurn::calc_(); } } // namespace uking::action