#include "Game/AI/Action/actionXLinkEventFadeAction.h" namespace uking::action { XLinkEventFadeAction::XLinkEventFadeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} XLinkEventFadeAction::~XLinkEventFadeAction() = default; bool XLinkEventFadeAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void XLinkEventFadeAction::loadParams_() { getDynamicParam(&mELinkKey_d, "ELinkKey"); getDynamicParam(&mSLinkKey_d, "SLinkKey"); } } // namespace uking::action