#pragma once #include using hkQuaternionfParameter = const class hkQuaternionf&; class hkQuaternionf { public: hkQuaternionf() {} // NOLINT(modernize-use-equals-default) HK_FORCE_INLINE hkQuaternionf(const hkQuaternionf&) = default; HK_FORCE_INLINE hkQuaternionf(hkFloat32 ix, hkFloat32 iy, hkFloat32 iz, hkFloat32 r); HK_FORCE_INLINE void set(hkFloat32 ix, hkFloat32 iy, hkFloat32 iz, hkFloat32 r); HK_FORCE_INLINE hkQuaternionf& operator=(const hkQuaternionf& q); HK_FORCE_INLINE const hkFloat32& operator()(int i) const; template HK_FORCE_INLINE hkSimdFloat32 getComponent() const; HK_FORCE_INLINE hkFloat32 getReal() const; HK_FORCE_INLINE hkSimdFloat32 getRealPart() const; HK_FORCE_INLINE const hkVector4f& getImag() const; HK_FORCE_INLINE void mul(hkQuaternionfParameter q); HK_FORCE_INLINE void setMul(hkQuaternionfParameter q0, hkQuaternionfParameter q1); HK_FORCE_INLINE static const hkQuaternionf& getIdentity(); hkVector4f m_vec; }; inline hkQuaternionf::hkQuaternionf(hkFloat32 ix, hkFloat32 iy, hkFloat32 iz, hkFloat32 r) { set(ix, iy, iz, r); } inline void hkQuaternionf::set(hkFloat32 ix, hkFloat32 iy, hkFloat32 iz, hkFloat32 r) { m_vec.set(ix, iy, iz, r); } inline hkQuaternionf& hkQuaternionf::operator=(const hkQuaternionf& q) { m_vec = q.m_vec; return *this; } inline const hkFloat32& hkQuaternionf::operator()(int i) const { return m_vec(i); } template inline hkSimdFloat32 hkQuaternionf::getComponent() const { return m_vec.getComponent(); } inline hkFloat32 hkQuaternionf::getReal() const { return m_vec(3); } inline hkSimdFloat32 hkQuaternionf::getRealPart() const { return m_vec.getW(); } inline const hkVector4f& hkQuaternionf::getImag() const { return m_vec; } inline void hkQuaternionf::mul(hkQuaternionfParameter q) { setMul(*this, q); } inline void hkQuaternionf::setMul(hkQuaternionfParameter r, hkQuaternionfParameter q) { const auto rImag = r.getImag(); const auto qImag = q.getImag(); const auto rReal = r.getRealPart(); const auto qReal = q.getRealPart(); hkVector4f vec; vec.setCross(rImag, qImag); vec.addMul(rReal, qImag); vec.addMul(qReal, rImag); m_vec.setXYZ_W(vec, (rReal * qReal) - rImag.dot<3>(qImag)); } inline const hkQuaternionf& hkQuaternionf::getIdentity() { return reinterpret_cast(g_vectorfConstants[HK_QUADREAL_0001]); }