#pragma once #include namespace uking { // TODO class GameScene { public: static bool isOpenWorldDemo() { return sIsOpenWorldDemo; } /// Get the current map type (e.g. MainFieldDungeon) static const sead::SafeString& getCurrentMapType(); /// Get the current map name (e.g. RemainsWind, FinalTrial, ...) static const sead::SafeString& getCurrentMapName(); private: static bool sIsOpenWorldDemo; }; } // namespace uking