#include "Game/AI/Query/queryComparePlayerMaxHeart.h" #include #include "KingSystem/ActorSystem/actPlayerInfo.h" namespace uking::query { ComparePlayerMaxHeart::ComparePlayerMaxHeart(const InitArg& arg) : ksys::act::ai::Query(arg) {} ComparePlayerMaxHeart::~ComparePlayerMaxHeart() = default; int ComparePlayerMaxHeart::doQuery() { auto* pi = ksys::act::PlayerInfo::instance(); if (pi == nullptr) return 0; s32 full_hearts = pi->getMaxHeartValue() / 4; return full_hearts >= *mThreshold; } void ComparePlayerMaxHeart::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "Threshold"); } void ComparePlayerMaxHeart::loadParams() { getDynamicParam(&mThreshold, "Threshold"); } } // namespace uking::query