#include "Game/AI/Query/queryComparePlayerMaxStamina.h" #include #include "KingSystem/ActorSystem/actPlayerInfo.h" namespace uking::query { ComparePlayerMaxStamina::ComparePlayerMaxStamina(const InitArg& arg) : ksys::act::ai::Query(arg) {} ComparePlayerMaxStamina::~ComparePlayerMaxStamina() = default; int ComparePlayerMaxStamina::doQuery() { auto* pi = ksys::act::PlayerInfo::instance(); if (pi == nullptr) return 0; s32 stamina = pi->getStaminaMax(); if (stamina % 200 <= 0) return stamina / 200 >= *mThreshold; else return stamina / 200 + 1 >= *mThreshold; } void ComparePlayerMaxStamina::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "Threshold"); } void ComparePlayerMaxStamina::loadParams() { getDynamicParam(&mThreshold, "Threshold"); } } // namespace uking::query