#pragma once #include "KingSystem/ActorSystem/actAiQuery.h" namespace uking::query { class CompareGameDataInt : public ksys::act::ai::Query { SEAD_RTTI_OVERRIDE(CompareGameDataInt, Query) public: explicit CompareGameDataInt(const InitArg& arg); ~CompareGameDataInt() override; int doQuery() override; void loadParams() override; void loadParams(const evfl::QueryArg& arg) override; protected: sead::SafeString mGameDataIntName_A{}; sead::SafeString mGameDataIntName_B{}; sead::SafeString mOperator{}; }; } // namespace uking::query