#include "Game/AI/Query/queryCompareGameDataTime.h" #include namespace uking::query { CompareGameDataTime::CompareGameDataTime(const InitArg& arg) : ksys::act::ai::Query(arg) {} CompareGameDataTime::~CompareGameDataTime() = default; // FIXME: implement int CompareGameDataTime::doQuery() { return -1; } void CompareGameDataTime::loadParams(const evfl::QueryArg& arg) { loadString(arg.param_accessor, "GameDataIntMinA"); loadString(arg.param_accessor, "GameDataIntSecA"); loadString(arg.param_accessor, "GameDataIntMilliA"); loadString(arg.param_accessor, "GameDataIntMinB"); loadString(arg.param_accessor, "GameDataIntSecB"); loadString(arg.param_accessor, "GameDataIntMilliB"); } void CompareGameDataTime::loadParams() { getDynamicParam(&mGameDataIntMinA, "GameDataIntMinA"); getDynamicParam(&mGameDataIntSecA, "GameDataIntSecA"); getDynamicParam(&mGameDataIntMilliA, "GameDataIntMilliA"); getDynamicParam(&mGameDataIntMinB, "GameDataIntMinB"); getDynamicParam(&mGameDataIntSecB, "GameDataIntSecB"); getDynamicParam(&mGameDataIntMilliB, "GameDataIntMilliB"); } } // namespace uking::query