#include "Game/AI/Query/queryBranchByGameOver.h" #include namespace uking::query { BranchByGameOver::BranchByGameOver(const InitArg& arg) : ksys::act::ai::Query(arg) {} BranchByGameOver::~BranchByGameOver() = default; // FIXME: implement int BranchByGameOver::doQuery() { return -1; } void BranchByGameOver::loadParams(const evfl::QueryArg& arg) {} void BranchByGameOver::loadParams() {} } // namespace uking::query